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This is a submission to
GoedWare Game Jam #16 (+ prizes 🏆)
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Devlog
Submission to GoedWare Game Jam #16 (+ prizes 🏆)
Hardcore Herding
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Devlog
Day 10: Uploading to itch!
March 15, 2026
by
Fronklin
#devlog
This was so, so, so much fun. I think I've finished up my game. Today I spent cleaning some stuff up and putting very simple adaptive music in: a drumbeat that is most calm in the shop, and gets anoth...
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Day 9: Learning and playtesting
March 14, 2026
by
Fronklin
#Devlog
Short devlog today as I'm writing this on my phone in bed at a friend 's place. Today I put in a tutorial in the shape of an old farmer begrudgingly explaining the controls etc to 'Billy', a young new...
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Day 8: Firecrackers and finetuning
March 13, 2026
by
Fronklin
#devlog
Today was so much fun! I finally got around to make the firecracker an actual thing in the game, with some nice explosion particle effects. I also added a pond to refill the sprinklers (which now 'dra...
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Day 7: After a week, a prototype
March 12, 2026
by
Fronklin
#devlog
Had basically no time today to work on Hardcore Herding, only an hour or so as work was winding down and then another afterwards. What I did do, was 'complete' the shop. Players can now buy another sp...
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Day 6: A beginning, and end and a shop
March 11, 2026
by
Fronklin
#devlog
Okay I think it might be happening, a game is on the way! I've made ten waves with distinct difficulties, determined by the amount of sprinters and stalkers are spawned at a certain time interval. The...
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Day 5: Pixel art yo!
March 10, 2026
by
Fronklin
#devlog
Well, well, well, for the first time in my life I'm not completely embarrassed by something I've drawn! I've made a title screen for the game, which I'm now calling Hardcore Herding, which to me sound...
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Day 4: Exclamation point!
March 09, 2026
by
Fronklin
#devlog
Yet another day with very little time! Wasn't home until 18h15, and couldn't get to tinkering on Sheepgame until maybe two hours later. But that doesn't mean I didn't do anything today! I now have the...
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Day 3: Sprinklers and nighttime debugging
March 08, 2026
by
Fronklin
#devlog
Today I had about two hours before work (on a sunday! so sad) to tinker on Sheepgame. Wolves now kill sheep and stun the player, and when they do, they scoot off to the upper right corner of the playi...
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Day 2: Scary wolves
March 07, 2026
by
Fronklin
#devlog
Today I didn't have too much time for the jam. What work I could do, I spent on getting some kind of wolf shenanigans going on. What that means now: there's a bunch of wolfs coming from either the top...
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Day 1: Hardcore herding
March 06, 2026
by
Fronklin
#Devlog
GoedWare GameJam #16 is my first ever jam. I'm really excited! The theme: You can't save them all. Up front we got a list of five possible themes, this one was one of my favourites. As with my previou...
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